EUTM file information

019062448

P PABLOSKY


July 31, 2024

Trademark Summary

The trademark application P PABLOSKY was filed by PABLOSKY, S.L., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on October 2, 2024, and still open for oppositions.

The application was filed in Spanish (English was selected as the second language).


Goods And Services

  • The mark was filed in class 9 with following description of goods:
    1. Data storage devices and media
    2. Information technology and audio-visual, multimedia and photographic devices
    3. Spectacles
    4. Goggles
    5. Goggles for sports
    6. Spectacles
    7. Covers for glasses
    8. Spectacle cases
    9. Sunglasses
    10. Protective footwear for the prevention of accident or injury
    11. Boots [protective footwear]
    12. Protective industrial shoes
    13. Retail software in relation to the following goods: fashion and Footwear, Fashion accessories, and footwear, School supplies (stationery), Bags, handbags, Backpacks and personal care products
    14. Head protection
    15. Protective helmets for sports
    16. Electronic publications, downloadable
    17. Downloadable and recorded content
    18. Downloadable application software for virtual environments
    19. Software for generating virtual images
    20. Holographic images
    21. Three dimensional picture manipulators
    22. Computer programs and software for image processing used for mobile phones
    23. Downloadable digital image files authenticated by non-fungible tokens [NFTs]
    24. Teaching apparatus and simulators
    25. Simulators for simulating the operation of land vehicles
    26. Simulators for the steering and control of vehicles
    27. Headphones
    28. Wireless headphones
    29. Headphones
    30. Headsets
    31. Cell phone straps
    32. Digital photograph frames
    33. Virtual reality headsets
    34. Wireless headsets for smartphones
    35. Headphone-microphone combinations
    36. Headsets for use with computers
    37. Computer touchscreens
    38. Touch screen pens
    39. Smartglasses
    40. Augmented-reality glasses
    41. Multimedia glasses
    42. Smartphones
    43. Holders for cell phones
    44. Casings for smartphones and tablets
    45. Cases for smartphones
    46. Covers for smartphones and tablet computers
    47. Computer software for mobile telephones and tablets
    48. Displays for mobile phones
    49. Downloadable image files
    50. Downloadable music files
    51. Cases for smartphones
    52. USB cables for mobile telephones and tablets
    53. Fitted covers for telephones and tablets
    54. Downloadable graphics for mobile telephones and tablets
    55. Software applications for mobile telephones and tablet computers
    56. Chargers for mobile phones
    57. USB flash drives
    58. Electronic game software for mobile telephones and tablets
    59. Downloadable ring tones for mobile phones
    60. Downloadable ring tones for mobile phones
    61. External memory devices for mobile telephones and tablets
    62. Smartphones in the shape of a watch
    63. Selfie sticks used as smartphone accessories
    64. Liquid crystal protective films for smartphones and tablets
    65. Computer programs and software for image processing for mobile telephones and tablets
    66. Computer game software for use on mobile telephones and tablets
    67. Digital tablets
    68. Tablet computers
    69. Smartwatches
    70. Watchbands that communicate data to smartphones
    71. Watchbands that communicate data to other electronic devices
    72. Safety footwear for protection against accident or injury
    73. Downloadable digital files authenticated by non-fungible tokens (NFTs)
    74. 3D fashion software
    75. Software for a digital showroom
    76. 3D animation software
    77. Virtual and augmented reality software
    78. Computer software for non-fungible token (NFT) transactions using blockchain-based smart contracts
    79. Multimedia files containing images, text, audio, and video files authenticated by non-fungible tokens (NFTs) or other digital tokens based on blockchain technology
    80. Downloadable virtual goods for use in online virtual worlds and the metaverse, namely Footwear, clothing, Belts, Fashion accessories, Jewellery, Timepieces, Chronographs, Perfumery, Sunglasses, Protective helmets for sports, Games and playthings, Shoe ornaments, Handbags, purses, Backpacks, Bill folds, Shoulder bands, Suitcases
    81. Downloadable software for use in electronically trading, storing, sending, receiving, accepting and transmitting digital currency, and managing digital currency payment and exchange transactions
    82. Downloadable mobile software applications for ordering and purchasing in relation to the following goods: Footwear, clothing, Belts, Fashion accessories, Jewellery, Timepieces, Chronographs, Perfumery, Sunglasses, Games and playthings, Shoe ornaments, Handbags, purses, Backpacks, Bill folds, Shoulder bands, Suitcases
    83. Downloadable software for engaging in social networking and interacting with online communities, accessing and streaming multimedia entertainment content, and for providing access to a virtual online environment
    84. Downloadable virtual goods namely computer programs featuring the following goods: Footwear, Clothes, Belts, Jewellery, Timepieces, Perfumery, Sunglasses, Helmets for athletes, Shoe ornaments, Handbags, purses, Backpacks, Bill folds, Shoulder bands, Suitcases, Fashion accessories
    85. Smartphones and smartwatches, Games and playthings, all of the aforesaid goods being for use in online virtual environments including in online games also being authenticated by non fungible tokens (NFTs)
    86. Downloadable software for enabling users to view, market, purchase, sell, or exchange non-fungible tokens (nfts) or digital goods
    87. Downloadable virtual goods, namely Computer programs featuring the following goods: Digital animated and non-animated designs and characters, Avatars, digital overlays, and skins, All the aforesaid goods for use in online virtual environments and extended reality virtual environments, including online games, all the aforesaid also being authenticated by non-fungible tokens (NFTs)
    88. Downloadable computer software for interactive games for use via a global computer network and through various wireless networks and electronic devices
    89. Downloadable emoticons for mobile phones
    90. Mouse pads
    91. Electronic agendas
    92. Computer software
    93. Computer hardware.
  • The mark was filed in class 18 with following description of goods:
    1. Luggage, bags, wallets and other carriers
    2. Umbrellas and parasols
    3. Rucksacks
    4. School bags
    5. Shoulder belts
    6. Shoulder belts [straps] of leather
    7. Bumbags
    8. Travelling sets
    9. Boxes made of leather
    10. Leatherboard
    11. Straps for soldiers' equipment
    12. Girths of leather
    13. Leather cord
    14. Straps made of imitation leather
    15. Imitation leather
    16. Cases of leather or leatherboard
    17. Card holders made of leather
    18. Card holders made of imitation leather
    19. Wheeled luggage
    20. Traveling trunks
    21. Pocket wallets
    22. Trunks and suitcases
    23. Bags
    24. Toiletry bags
    25. Cross-body bags
    26. Briefcases [leather goods]
    27. Kit bags
    28. Gym bags
    29. Carry-on bags
    30. Make-up bags sold empty
    31. Beach bags
    32. Toiletry bags
    33. Travelling bags
    34. Belt bags and hip bags
    35. Leather bags and wallets
    36. Pouches
    37. Bags
    38. Handbags
    39. Evening handbags
    40. Beach bags
    41. Travelling bags
    42. Handbags, purses and wallets
    43. Multi-purpose purses
    44. Purses made of precious metal
    45. Handbags
    46. Pocket wallets
    47. School book bags
    48. Clutches [purses]
    49. Card wallets [leatherware]
    50. Vanity cases, not fitted
    51. Luggage tags
    52. Luggage tags
    53. Suitcases
    54. Carrying cases
    55. Purses
    56. Cosmetic purses
    57. Vanity cases, not fitted
    58. Card wallets [leatherware]
    59. Document carriers
    60. Purses
    61. Card wallets [leatherware]
    62. Collars for animals
    63. Clothing for pets
    64. Harness for animals
    65. Collars for pets bearing medical information
    66. Parasols
    67. Shoe bags
    68. Shoe bags for travel.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing
    2. Footwear
    3. Headgear
    4. Waist belts
    5. Boots
    6. Ankle boots
    7. Football shoes
    8. Slippers
    9. Espadrilles
    10. Flip-flops
    11. Pumps [footwear]
    12. Deck shoes
    13. Sandals
    14. Sneakers
    15. Shoes
    16. Sandal-clogs
    17. Wooden shoes
    18. Dress shoes
    19. Leather slippers
    20. Footwear for men
    21. Children's footwear
    22. Footwear for women
    23. Sports shoes
    24. Training shoes
    25. Fittings of metal for footwear
    26. Insoles for footwear
    27. Tips for footwear
    28. Soles for footwear
    29. Beach shoes
    30. Baby shoes
    31. Infants' footwear
    32. Shirts
    33. Tee-shirts
    34. Jerseys [clothing]
    35. Unitards
    36. Leggings [trousers]
    37. Trousers
    38. Polo shirts
    39. Polo shirts
    40. Sweat shirts
    41. Shorts
    42. Bandanas [neckerchiefs]
    43. Cloth bibs
    44. Bibs, not of paper
    45. Bathing suits
    46. Shoulder straps for clothing
    47. Scarves
    48. Neck scarves
    49. Pram suits
    50. Socks
    51. Gym suits
    52. Sports jackets
    53. Stuff jackets [clothing]
    54. Waterproof clothing
    55. Gloves [clothing]
    56. Tracksuit bottoms
    57. Dress pants
    58. Tracksuit bottoms
    59. Costumes
    60. Underwear
    61. Hats
    62. Caps being headwear
    63. Cap peaks
    64. Headbands [clothing]
    65. Hoods [clothing]
    66. Caps with visors
    67. Caps being headwear
    68. Muffs [clothing]
    69. Face mask [clothing]
    70. Face masks [fashion wear]
    71. Kerchiefs [clothing].
  • The mark was filed in class 35 with following description of goods:
    1. Wholesaling, retailing in shops and via global computer networks in relation to the following goods: Footwear, Clothing, Bands of leather, Headgear, Handbags, bags, rucksacks, Wallets, change purses, Sling bags, Articles of jewellery and imitation jewellery, Horological and chronomatic instruments, Cases and covers for spectacles and sunglasses, Decorations for footwear, Articles for cleaning and preserving leather and shoes, Cleaning and shining preparations for leather and footwear, Accessories and replacement parts for footwear, Games and playthings, School supplies (stationery) and School requisites, Books, Stories
    2. Wholesaling, retailing in shops and via global computer networks in relation to the following goods: Stationery items, Artworks, paintings and foils, Pens, Ball-point pens, Calendars, Albums, Trading cards, Books, magazines, periodicals, Collectables, Decorative printed matter, Arts, crafts and modelling equipment, Drawingmaterials and Artists' materials, paint brushes, Instructional and teaching materials, Musical instruments
    3. Providing recommendations of goods to consumers for commercial purposes
    4. Commercial information and advice for consumers in the choice of products and services
    5. Provision of an online marketplace for buyers and sellers of goods and services
    6. Sales promotion
    7. Retail services relating to downloadable digital image files authenticated by non-fungible tokens [NFTs]
    8. Online retail services in relation to the following goods: Downloadable virtual clothing and footwear
    9. Online retail services for downloadable and pre-recorded music and movies
    10. Online retail services for downloadable ring tones
    11. Online retail services in relation to the following goods: downloadable virtual goods, Namely footwear, Clothing, Bands of leather, Headgear, Handbags, purses, Rucksacks, satchels, change purses, Sling bags, Articles of jewellery and imitation jewellery, Clocks and watches, Games and playthings,,Spectacles
    12. Online ordering services
    13. Online retail services in relation to the following goods: Downloadable virtual goods for school children, Namely concrete, School supplies (stationery) and School requisites, Books, Writing books, Cases and Paint boxes, Drawing rulers, Pens markers, Albums, Stationery, Drawingmaterials and Artists' materials, collectible trading cards
    14. Import and export services
    15. Organizing and conducting events for commercial purposes in the interactive entertainment, virtual reality, sports and video game entertainment industries
    16. Providing incentive award programs for customers through issuance and processing of loyalty points for goods in the virtual and real world
    17. Provision of an online marketplace for buying virtual goods and services in relation to the following fields: Fashion, and Non-fungible tokens (NFTs) relating to fashion
    18. Retail services connected with and relating to the following goods: Digital cards representing the following goods: Footwear, linen, Jewellery, Timepieces, Perfumery, Sunglasses, Sports helmets, Games and playthings, Decorations for footwear, Handbags, bags, rucksacks, Fashion accompaniments and accessories, All the aforesaid being fictitious or non-fictitious goods and secured and customised by issuing non-fungible tokens (NFTs) on a blockchain
    19. Providing of online marketplaces for purchase and sale in relation to the following goods: virtual goods and virtual assets also authenticated by non- fungible tokens (NFTs), Namely concrete Footwear, Clothing, Bands of leather, Jewellery, Timepieces, Chronographs, Perfumery, Sunglasses, Protective helmets for sports, Games and playthings, Decorations for footwear, all the aforesaid goods for use in online virtual environments, including in online games.