EUTM file information

019056369

Bernabéu


July 17, 2024

Trademark Summary

The trademark application Bernabéu was filed by REAL MADRID CLUB DE FUTBOL, a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on September 10, 2024, and still open for oppositions.

The application was filed in Spanish (English was selected as the second language).


Goods And Services

  • The mark was filed in class 6 with following description of goods:
    1. Common metals and their alloys
    2. Metal hardware
    3. Safes [metal or non-metal]
    4. Processed metal ores
    5. Statues of common metal
    6. Works of art of common metal
    7. Nameplates of metal
    8. Registration plates of metal
    9. Metal panels
    10. Prize cups of common metal.
  • The mark was filed in class 9 with following description of goods:
    1. Scientific apparatus and instruments
    2. Nautical apparatus and instruments
    3. Surveying apparatus and instruments
    4. Electrical signalling apparatus
    5. Photographic apparatus and instruments
    6. Audiovisual teaching apparatus
    7. Software programs for video games
    8. Printed bank cards [magnetic]
    9. Magnetically encoded debit cards
    10. Encoded magnetic cards
    11. Magnetic data media
    12. Sound reproduction apparatus
    13. Apparatus for the reproduction of images
    14. Magnetic data media
    15. Phonograph records
    16. Coin-operated mechanisms
    17. Cash registers
    18. Calculators
    19. Communications equipment
    20. Computers
    21. Video films
    22. Downloadable publications
    23. Safety helmets
    24. Apparatus for broadcasting sound, data or images
    25. Games software
    26. Remote controls for multimedia systems
    27. Software programs for video games
    28. Cell phone covers
    29. Interactive entertainment software for use with personal computers
    30. Virtual reality hardware
    31. Virtual reality glasses
    32. Data processing equipment
    33. Telephone apparatus
    34. Spectacles
    35. Cases for telephones
    36. Spectacle chains
    37. Spectacle cords
    38. Spectacle frames
    39. Cases especially made for photographic apparatus and instruments
    40. Containers for contact lenses
    41. Information technology and audiovisual equipment
    42. Magnets
    43. Magnetizers
    44. Headsets for mobile telephones
    45. Leather cases for tablet computers
    46. Carrying cases for cellular phones
    47. Display screen protectors in the nature of films for mobile phones
    48. Mobile phone screen protectors
    49. Luminous pointers
    50. Car charger
    51. Loudspeakers
    52. Selfie sticks used as smartphone accessories
    53. Hands-free kits for telephones
    54. Mobile phone chargers
    55. Mobile telephone batteries
    56. Downloadable ring tones for mobile phones
    57. Smartwatches
    58. Virtual reality headsets
    59. Earphones for consumer video game apparatus
    60. Headphones
    61. Signal cables for IT, AV and telecommunication
    62. Mouse pads
    63. Mouse [computer peripheral]
    64. Keyboards
    65. USB hardware
    66. Software platforms for social networks
    67. Application software for social networking services via internet
    68. Downloadable software
    69. E-commerce and e-payment software
    70. Computer e-commerce software to allow users to perform electronic business transactions via a global computer network
    71. Application software for mobile phones
    72. Virtual reality software for simulation
    73. Augmented reality software
    74. Virtual reality game software
    75. Augmented reality game software
    76. Augmented reality software for simulation
    77. Interactive entertainment software
    78. Downloadable interactive entertainment software for playing video games
    79. Augmented reality software for use in mobile devices for integrating electronic data with real world environments
    80. Virtual reality software for education
    81. Downloadable game software
    82. Entertainment software
    83. Simulation software [entertainment]
    84. Communication software
    85. Communication software for connecting computer network users
    86. Interactive software
    87. Interactive software based on artificial intelligence
    88. Software for the integration of artificial intelligence and machine learning in the field of Big Data
    89. Artificial intelligence and machine learning software
    90. Virtual and augmented reality software
    91. Virtual reality software
    92. Virtual reality software for telecommunications
    93. Utility, security and cryptography software
    94. Web application and server software
    95. Content management software
    96. Instrumentation simulators
    97. Downloadable computer software for use as an electronic wallet
    98. Downloadable computer software for managing crypto asset transactions using blockchain technology.
  • The mark was filed in class 14 with following description of goods:
    1. Precious metals
    2. Semi-worked precious metals
    3. Jewellery
    4. Paste jewellery
    5. Precious stones
    6. Horological articles
    7. Timing clocks
    8. Medals
    9. Trophies made of precious metals
    10. Badges of precious metal
    11. Key rings
    12. Pins [jewellery]
    13. Lapel badges of precious metal
    14. Watch bands
    15. Key fobs of precious metals.
  • The mark was filed in class 16 with following description of goods:
    1. Paper
    2. Cardboard
    3. Printed matter
    4. Printed publications
    5. Books
    6. Periodicals
    7. Newspapers
    8. Printed periodicals
    9. Printing and bookbinding equipment
    10. Photographs [printed]
    11. Stationery
    12. Adhesives for stationery or household purposes
    13. Artists' materials
    14. Paintbrushes
    15. Typewriters, electric or non-electric
    16. Office requisites, except furniture
    17. Teaching materials [except apparatus]
    18. Ball pens
    19. Erasers
    20. Pencils
    21. Felt marking pens
    22. Reproductions of paintings
    23. Plastic materials for packaging
    24. Printing type
    25. Printing blocks
    26. Printed matter, and stationery and educational supplies
    27. Teaching materials [except apparatus]
    28. Cabinets for stationery [office requisites]
    29. Paintings
    30. Posters
    31. Postcards.
  • The mark was filed in class 18 with following description of goods:
    1. Leather and imitations of leather
    2. Umbrellas and parasols
    3. Bags
    4. Rucksacks
    5. Bumbags
    6. Pocket wallets
    7. School bags
    8. Card wallets [leatherware]
    9. Suitcases
    10. Trunks [luggage]
    11. Saddlery
    12. Collars for animals
    13. Pet leads
    14. Covers for animals.
  • The mark was filed in class 25 with following description of goods:
    1. Clothing for men, women and children
    2. Footwear [excluding orthopedic footwear]
    3. Headgear
    4. Clothing for gymnastics
    5. Headbands [clothing]
    6. Cuffs
    7. Underwear
    8. Socks
    9. Neckerchiefs
    10. Scarves
    11. Neckties
    12. Caps being headwear
    13. Caps being headwear
    14. Gloves [clothing]
    15. Weatherproof clothing
    16. Stockings
    17. Bath robes
    18. Bathing suits
    19. Studs for football boots.
  • The mark was filed in class 28 with following description of goods:
    1. Gamepads
    2. Controllers for game consoles
    3. Controllers for game consoles
    4. Sporting articles
    5. Games
    6. Toys
    7. Appliances for gymnastics
    8. Sports games
    9. Decorations for Christmas trees
    10. Sportballs
    11. Inflatable balls for sports
    12. Gymnastic and sporting articles
    13. Cases adapted for sporting articles
    14. Cases adapted for sporting articles
    15. Gloves made specifically for use in playing sports
    16. Playing cards
    17. Jigsaw puzzles.
  • The mark was filed in class 35 with following description of goods:
    1. Advertising
    2. Business management
    3. Business administration
    4. Retailing in shops and Via global computer networks in relation to the following goods: Precious metals and their alloys, Jewellery items, Costume jewellery, Horological and chronomatic instruments, Paper and cardboard, Albums, Trading cards and Stickers, Printed matter, printed publications, books, Magazines, Diaries and printed periodicals, Photographs, stationery, Adhesives for stationery or household purposes, artists' materials, Paint brushes, Office requisite
    5. Retailing in shops and Via global computer networks in relation to the following goods: Instructional and teaching material, Plastic materials for packaging, Banners and flags Paper goods, Ball-point pens, Rubber erasers, Pens, Markers, Cabinets for stationery [office requisites], Paintings
    6. Retailing in shops and Via global computer networks in relation to the following goods: Umbrellas, and Parasols, Handbags, rucksacks, Bumbags, pocket wallets, School bags, card holders, Suit cases, trunks [luggage], Saddlery, collars for animals, pet leashes, Linen for animals, domestic and cooking utensils and containers, Combs and sponges, brushes, Glassware, porcelain and earthenware, Vacuum mugs, Bottles
    7. Retailing in commercial establishments and via global computer networks in relation to the following goods: Fabrics and textile products, Bed and table covers, Flags and pennants of fabric, Textiles for upholstery and decoration, Medals and trophies, Stock pins, Perfumery and personal hygiene preparations, Ready-made clothing for men, women and children, Footwear and headwear
    8. Retailing in shops and Via global computer networks in relation to the following goods: Games and Toys, jigsaw puzzles, sportballs, inflatable balls for sports, Sporting & gymnastic implements, bags adapted for sporting articles, Cases adapted for sporting articles, Gloves adapted for use in playing sports, Retailing of gymnastic and sporting articles, Playing cards, Pin badges, Key fobs
    9. Retailing in shops and Via global computer networks in relation to the following goods: Electronic cards, Audiovisual and information technology equipment, Magnets, magnetisers, Mobile telephone handsets, virtual reality headsets, Headsets for playing video games, Headphones, Leather cases for tablet computers, Cases for mobile telephones, Luminous pointers, Car chargers, Speakers, Selfie sticks
    10. Retailing in shops and Via global computer networks in relation to the following goods: Hands-free kits for phones, Battery chargers, Smartwatches, IT (computing), AV (audio-video) and telecommunications signal cables, Mouse mats, Mouse [data processing equipment], keyboards, USB hardware, Rugs
    11. Retailing in shops and Via global computer networks in relation to the following goods: Dried fruit, french fries, Snacks, Waters, Juices, Dietetic and isotonic beverages, energy bars, Spectacles, Cases, chains, Cords and frames for spectacles, cases for photographic apparatus and instruments, Containers for contact lenses.
  • The mark was filed in class 38 with Telecommunication services.
  • The mark was filed in class 41 with following description of goods:
    1. Teaching
    2. Training
    3. Teaching
    4. Organisation of seminars and conferences
    5. Publishing services
    6. Providing online electronic publications, not downloadable
    7. Providing publications from a global computer network or the internet which may be browsed
    8. Organization of exhibitions for cultural or educational purposes
    9. Entertainment services
    10. Entertainment services
    11. Entertainment services
    12. Services for the production of entertainment in the form of video
    13. Video production services
    14. Publishing, reporting, and writing of texts
    15. Virtual physical fitness training services
    16. Interactive entertainment services
    17. Virtual reality game services provided on-line from a computer network
    18. Arranging and conducting educational conferences
    19. Organisation of conferences, exhibitions and competitions
    20. Arranging and conducting of live entertainment events
    21. Gambling services
    22. Education and instruction services
    23. Video game services
    24. Providing on-line video games
    25. Ticket reservation and booking services for education, entertainment and sports activities and events
    26. Sporting and cultural activities
    27. Organization of sports competitions
    28. Sporting services
    29. Organizing and conducting college sport competitions
    30. Organization of cultural shows
    31. Organising of sporting activities and of sporting competitions
    32. Arranging of music performances
    33. Hire of sports facilities
    34. Sports club services
    35. Booking of seats for shows and sports events
    36. Providing will-call ticket services for entertainment, sporting and cultural events
    37. Rental of sports grounds
    38. Rental of stadium facilities
    39. Rental of grandstands
    40. Conducting of educational events
    41. Organisation of live performances
    42. Photography
    43. Video editing services for events
    44. Special effects animation services for film and video
    45. Photo editing
    46. Animation production services
    47. Production of video and/or sound recordings
    48. Videotape production
    49. Production of training videos
    50. Audio and video production, and photography
    51. Audio and video editing services.