The trademark application DRIM was filed by TOYS CENTRE S.L., a corporation established under the laws of the Kingdom of Spain (the "Applicant"). The application was published for oppositions on June 20, 2023, and it was registered by office on September 27, 2023 without any oppositions.
The application was filed in Spanish (English was selected as the second language).
Goods And Services
The mark was filed in class 9 with following description of goods:
Games, Toys, sporting goods, wrists, Stuffed toys, Costumes, Chromos, Stationery, Adhesives, Articles of paper and Articles made of cardboard, Backpacks, Casual bags, Cases, School supplies, Articles for bookbinding, Materials for writing and Articles for drawing, The aforesaid goods incorporating near-field communication technology
Games, Toys, sporting goods, wrists, Stuffed toys, Costumes, Chromos, Stationery, Adhesives, Articles of paper and Articles made of cardboard, Backpacks, Casual bags, Cases, School supplies, Articles for bookbinding, Materials for writing and Articles for drawing, The aforesaid goods to be sold to virtual avatars
Digital media, namely, Collectibles, Art, Tokens and non-fungible tokens (NFTs)
NFTs with digital collectibles, images, photographs, artwork, videos or audio recordings for use with blockchain technology
Digital tokens used with blockchain technology to represent a collectible item, for data storage and to limit access to content
Downloadable virtual goods, namely, Computer programs for use online and in virtual online worlds
Providing non-downloadable online virtual goods, namely digital artwork, photographs, videos or audio recordings
Downloadable software for interactive games for use via a global computer network and via a variety of wireless networks and electronic devices
Downloadable software for engaging in social networking and interacting with online communities, accessing and streaming multimedia entertainment content, and for providing access to a virtual online environment, and Downloadable software in the nature of a mobile application for users to browse and conduct electronic transactions of retail consumer goods, including the following products: Games, Toys, sporting goods, wrists, Stuffed toys, Costumes, Chromos, Stationery, Adhesives
Paper
Cardboard
Backpacks, Casual bags, Cases, School supplies, Articles for bookbinding, Materials for writing and Articles for drawing
Downloadable computer software for creating, producing and modifying animated and non-animated digital designs and characters, avatars, digital overlays and masks for access to and use in online environments, online virtual environments and extended reality virtual environments
Near field communication tokens
Downloadable mobile application software for ordering the following goods: Games, Toys, sporting goods, wrists, Stuffed toys, Costumes, Chromos, Stationery, Adhesives, Articles of paper and Articles made of cardboard, Backpacks, Casual bags, Cases, School supplies, Articles for bookbinding, Materials for writing and Articles for drawing
Near field communication tags for interacting with mobile applications to obtain information concerning the following goods: Games, Toys, sporting goods, wrists, Stuffed toys, Costumes, Chromos, Stationery, Adhesives, Articles of paper and Articles made of cardboard, Backpacks, Casual bags, Cases, School supplies, Articles for bookbinding, Materials for writing and Articles for drawing
Near field communication tags for marketing and authenticating the following goods: Games, Toys, sporting goods, wrists, Stuffed toys, Costumes, Chromos, Stationery, Adhesives, Articles of paper and Articles made of cardboard, Backpacks, Casual bags, Cases, School supplies, Articles for bookbinding, Materials for writing and Articles for drawing
Downloadable computer software for providing access to electronic content and experiences in a virtual environment
Downloadable mobile application software for providing access to digital electronic content and experiences in a virtual environment including a metaverse, virtual reality, augmented reality, mixed reality, extended reality or a combination thereof via an internet portal or other communication network
Downloadable virtual goods for use online and in online virtual environments
Downloadable software for access to social networks and interaction with online communities
Downloadable software for access to and streaming multimedia entertainment content
Downloadable software for providing access to an online virtual environment
Downloadable software for creation
Producing and modifying animated and non-animated digital characters and drawings
Digital avatars
Overlays and masks for access to and use in online environments
Virtual online environments, and extended reality virtual environments
Near field communication tokens
Downloadable mobile applications for ordering products
Software for use in the following fields: virtual reality
Augmented Reality
Mixed reality
Identity verification
Online marketplaces and the creation of self-sovereign identity
Downloadable multimedia files containing the following goods: artwork
Texts
Audio and video files and Non-fungible tokens
Computer application software for the metaverse experience
Creation software
Manipulating and participating in 3D virtual environments
Augmented reality software
Virtual reality software
Software for enhancing the audio-visual capabilities of multimedia applications
Namely
For integrating text
Audio
Graphics
Still images and moving pictures
Downloadable software for virtual money
E-commerce software for non-fungible token (NFT) trading
Tokens [software]
Non-fungible tokens (NFT's)
Application tokens
Digital materials
Namely
Non-fungible tokens (NFTs)
Non-fungible tokens used with blockchain technology
Non-fungible tokens featuring collectible items
Digital tokens used with blockchain technology
Digital assets authenticated by non-fungible tokens (NFTs)
Downloadable multimedia files
Downloadable digital video recordings
Downloadable image files
Camera application software based on virtual/augmented reality for smartphones
Virtual reality models
Virtual reality software for simulation
Wearable laptops
Computer programs and software for a service that automatically converts portrait photographs into 3D avatar images
Games software
Games software
Interactive game software
Smartglasses
Electronic publications, downloadable
Software for manufacturing
Editing
Storage
Exchanging
Broadcasting
And transmitting photographs or videos or for chatting
Video display software
All the aforesaid goods in relation to the following goods: Games, Toys, sporting goods, wrists, Stuffed toys, Costumes, Chromos, Stationery, Adhesives, Articles of paper and Articles made of cardboard, Backpacks, Casual bags, Cases, School supplies, Articles for bookbinding, Materials for writing and Articles for drawing
Virtual reality hardware
Virtual reality glasses
Cloud servers
Virtual reality headsets
Virtual reality headsets with microphone
Storage apparatus for computer data
USB flash drives
USB port cards
Credit card-style USB flash drives
USB flash drives [not pre-recorded]
Integrated circuit cards [smart cards]
Covers for data storage devices
CD storage cases
Cases for telephones
Cases for spectacles and sunglasses
Mouse pads
Sleeves for laptops
Electronic agendas
Cases for electronic diaries
MP3 players
Covers for MP3 players
Battery charging devices for motor vehicles
Devices for hands-free use of mobile phones
Pens with conductive point for touch screen devices.
The mark was filed in class 35 with Retail store services and on-line store services in relation to the following goods: Virtual goods, Namely concrete Games, Toys, Sporting articles, Dolls, Stuffed toys, costumes, Trading cards, Stationery items, Adhesives, Goods of paper or cardboard, Backpacks, bags, Cases, School supplies, Book-binding material, Writing and drawing supplies and Online retail services in relation to: digital assets, digital collectibles, Digital tokens and non-fungible tokens (nfts), Namely games and playthings, Toys, Sporting articles, Dolls, Stuffed toys, costumes, Trading cards, Stationery items, Adhesives, Goods of paper or cardboard, Back packs, Bags, Cases, School supplies, Book-binding material, Writing and drawing supplies..
The mark was filed in class 41 with following description of goods:
Providing an interactive website for virtual reality game services
Entertainment services, specifically, Providing online non-downloadable goods in relation to the following goods: Games, Playthings, sports articles, Dolls, cuddly toys, Costumes, Trading cards, Stationery, adhesives, Paper items and Cardboard, Backpacks, Bags, cases, School supplies, Bookbinding material, Writing and drawing materials Digital animated and non-animated designs and characters, Avatars, digital overlays and Masks, All the aforesaid goods being for use in virtual environments
Virtual reality and interactive gaming services provided online from a global computer network and via various wireless networks and electronic devices
Entertainment services, namely, online video games
Entertainment services, specifically, Providing virtual environments in which users can interact for recreational, leisure or entertainment purposes
Entertainment services, namely, Providing an online environment featuring streaming of entertainment content and live streaming of entertainment events
Entertainment services in the form of arranging, organising and hosting virtual shows and social entertainment events
Entertainment services, specifically, Providing a metaverse for people to browse, accumulate, buy, sell and trade the following goods: Games, Playthings, sports articles, Dolls, cuddly toys, Costumes, Trading cards, Stationery, adhesives, Paper items and Articles made of cardboard, Backpacks, Bags, cases, School supplies, Bookbinding material, Writing materials and Articles for drawing
Teaching
Training
Entertainment services
Sporting and cultural activities
Providing entertainment services via an interactive website featuring virtual reality and interactive game services
Entertainment services, namely, online video games For recreational purposes, for leisure purposes or For entertainment purposes
Entertainment services, namely, Providing the following goods online: Games, Playthings, sports articles, Dolls, cuddly toys, Costumes, Trading cards, Stationery, adhesives, Paper items and Articles made of cardboard, Backpacks, Bags, cases, School supplies, Bookbinding material, Writing materials and Articles for drawing, The aforesaid non-downloadable virtual goods
Entertainment services, namely, Providing the following goods online: Digital animated and non-animated designs and characters, Avatars, digital overlays, and skins, The aforesaid goods for use in virtual environments created for entertainment purposes
Entertainment services namely providing virtual environments within which users can interact for recreational, leisure or entertainment purposes
Entertainment services, namely, providing an online environment featuring multimedia entertainment content and live social entertainment events available via streaming transmission services
Entertainment services, namely, providing on-line, non-downloadable virtual game currency for use in virtual environments and For entertainment purposes
Virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices
Entertainment services, specifically organizing, arranging, and hosting virtual performances and social entertainment events
Entertainment services, namely, Providing a metaverse for individuals to browse, accumulate, buy and sell games, toys, sporting goods, dolls, soft toys, costumes, stickers, stationery, cards, paper and cardboard items, backpacks, bags, pencil cases, school supplies, bookbinding materials, writing and drawing materials, enabling trading thereof in virtual environments created for entertainment purposes.